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	<title>“热风CG工作室”的评论</title>
	<atom:link href="http://www.gpbeta.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gpbeta.com</link>
	<description>&#160;&#160;&#160;&#160;希望借助妳的力量...重建这个童话世界...</description>
	<lastBuildDate>Wed, 25 Jan 2012 06:31:49 +0000</lastBuildDate>
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		<title>GPBeta 对《[龙之谷专题]MSH模型转换器开发日志》的评论</title>
		<link>http://www.gpbeta.com/post/develop/dragon-nest-msh-converter/comment-page-4/#comment-3693</link>
		<dc:creator>GPBeta</dc:creator>
		<pubDate>Wed, 25 Jan 2012 06:31:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.gpbeta.com/?p=661#comment-3693</guid>
		<description>oh i see.
this problem has been recognized &amp; we assume that it&#039;s caused by the standard of the msh format, which requires each UV point ONLY maps to one vertex.
well,in other words, you just need to splite your mesh model according to your UV map, then your models will mess up no more

uh...i not sure whether i could describe &amp; explain exactly with my poor english, but if i don&#039;t,just ask me in anytime :)</description>
		<content:encoded><![CDATA[<p>oh i see.<br />
this problem has been recognized &#038; we assume that it&#8217;s caused by the standard of the msh format, which requires each UV point ONLY maps to one vertex.<br />
well,in other words, you just need to splite your mesh model according to your UV map, then your models will mess up no more</p>
<p>uh&#8230;i not sure whether i could describe &#038; explain exactly with my poor english, but if i don&#8217;t,just ask me in anytime <img src='http://www.gpbeta.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>ikuto 对《[龙之谷专题]MSH模型转换器开发日志》的评论</title>
		<link>http://www.gpbeta.com/post/develop/dragon-nest-msh-converter/comment-page-4/#comment-3692</link>
		<dc:creator>ikuto</dc:creator>
		<pubDate>Tue, 24 Jan 2012 19:33:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.gpbeta.com/?p=661#comment-3692</guid>
		<description>Hi :)

I&#039;ve solved binding issue, thanks to your reply.

I got another issue.. I didn&#039;t know if this issue because of your converter or not.. but I got wrong texture when rendering on DNModelBrowser / in the game.

here link of picture 
http://i1135.photobucket.com/albums/m629/achridhan/badtex.jpg

I make sure that texture and UV&#039;s are match on maya.. you can see on picture that texture are good enough. but after convert to msh and render, the texture goes wrong..

hope you can enlighten my path again. :D

best regards.</description>
		<content:encoded><![CDATA[<p>Hi <img src='http://www.gpbeta.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I&#8217;ve solved binding issue, thanks to your reply.</p>
<p>I got another issue.. I didn&#8217;t know if this issue because of your converter or not.. but I got wrong texture when rendering on DNModelBrowser / in the game.</p>
<p>here link of picture<br />
<a href="http://i1135.photobucket.com/albums/m629/achridhan/badtex.jpg" rel="nofollow">http://i1135.photobucket.com/albums/m629/achridhan/badtex.jpg</a></p>
<p>I make sure that texture and UV&#8217;s are match on maya.. you can see on picture that texture are good enough. but after convert to msh and render, the texture goes wrong..</p>
<p>hope you can enlighten my path again. <img src='http://www.gpbeta.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>best regards.</p>
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	</item>
	<item>
		<title>肉山大魔王 对《在开发路上的那些感触》的评论</title>
		<link>http://www.gpbeta.com/post/article/memories_of_development/comment-page-1/#comment-3688</link>
		<dc:creator>肉山大魔王</dc:creator>
		<pubDate>Fri, 20 Jan 2012 00:27:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.gpbeta.com/?p=818#comment-3688</guid>
		<description>去年关注MSH转换器然后晓得你的~虽然游戏早就不玩了还是收藏着网页~顶你个~不管搞什么自己开心就好嘛</description>
		<content:encoded><![CDATA[<p>去年关注MSH转换器然后晓得你的~虽然游戏早就不玩了还是收藏着网页~顶你个~不管搞什么自己开心就好嘛</p>
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	</item>
	<item>
		<title>ikuto 对《[龙之谷专题]游戏修改,研究,工具汇总》的评论</title>
		<link>http://www.gpbeta.com/post/develop/dragon-nest-mod/comment-page-4/#comment-3687</link>
		<dc:creator>ikuto</dc:creator>
		<pubDate>Thu, 19 Jan 2012 13:41:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.gpbeta.com/?p=600#comment-3687</guid>
		<description>Hi..

Thanks to your tools.. I&#039;ve made many mod for DN..
I was just curious .. is there a tool to change the ani file.

I will very delighted if you have one.. :D</description>
		<content:encoded><![CDATA[<p>Hi..</p>
<p>Thanks to your tools.. I&#8217;ve made many mod for DN..<br />
I was just curious .. is there a tool to change the ani file.</p>
<p>I will very delighted if you have one.. <img src='http://www.gpbeta.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
]]></content:encoded>
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	<item>
		<title>牧歌 对《[龙之谷专题]MSH模型转换器开发日志》的评论</title>
		<link>http://www.gpbeta.com/post/develop/dragon-nest-msh-converter/comment-page-4/#comment-3684</link>
		<dc:creator>牧歌</dc:creator>
		<pubDate>Mon, 16 Jan 2012 11:21:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.gpbeta.com/?p=661#comment-3684</guid>
		<description>&lt;blockquote cite=&quot;#comment-content-3662&quot;&gt;
&lt;a href=&quot;#comment-3662&quot; rel=&quot;nofollow&quot;&gt;GPBeta &lt;/a&gt; :诶?!囧么会酱紫…莫非数据有改动?!你检查一下使用的ANI大小正确不?&lt;/blockquote&gt;
ANI是正确的，真是变动了，可能因为新职业的骨架变动了很多节点.....</description>
		<content:encoded><![CDATA[<blockquote cite="#comment-content-3662"><p>
<a href="#comment-3662" rel="nofollow">GPBeta </a> :诶?!囧么会酱紫…莫非数据有改动?!你检查一下使用的ANI大小正确不?</p></blockquote>
<p>ANI是正确的，真是变动了，可能因为新职业的骨架变动了很多节点&#8230;..</p>
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	<item>
		<title>GPBeta 对《Foobar字幕(弹幕)支持插件 &#8211; 弹幕君(DanmaKun)》的评论</title>
		<link>http://www.gpbeta.com/post/develop/foo-sub-support/comment-page-8/#comment-3683</link>
		<dc:creator>GPBeta</dc:creator>
		<pubDate>Mon, 16 Jan 2012 04:45:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.gpbeta.com/?p=806#comment-3683</guid>
		<description>原来如此,看来下个版本要注意下系统目录问题了,感谢你的测试以及反馈的问题^^</description>
		<content:encoded><![CDATA[<p>原来如此,看来下个版本要注意下系统目录问题了,感谢你的测试以及反馈的问题^^</p>
]]></content:encoded>
	</item>
	<item>
		<title>灵梦酱~ 对《Foobar字幕(弹幕)支持插件 &#8211; 弹幕君(DanmaKun)》的评论</title>
		<link>http://www.gpbeta.com/post/develop/foo-sub-support/comment-page-8/#comment-3682</link>
		<dc:creator>灵梦酱~</dc:creator>
		<pubDate>Mon, 16 Jan 2012 04:28:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.gpbeta.com/?p=806#comment-3682</guid>
		<description>啊...放出来了  哈- -  确实是黑体字的原因....我系统是装在F盘的原因.....然后我改了一下配置文件- -  对不起哈..谢谢你咯- -</description>
		<content:encoded><![CDATA[<p>啊&#8230;放出来了  哈- &#8211;  确实是黑体字的原因&#8230;.我系统是装在F盘的原因&#8230;..然后我改了一下配置文件- &#8211;  对不起哈..谢谢你咯- -</p>
]]></content:encoded>
	</item>
	<item>
		<title>灵梦酱~ 对《Foobar字幕(弹幕)支持插件 &#8211; 弹幕君(DanmaKun)》的评论</title>
		<link>http://www.gpbeta.com/post/develop/foo-sub-support/comment-page-8/#comment-3681</link>
		<dc:creator>灵梦酱~</dc:creator>
		<pubDate>Mon, 16 Jan 2012 02:53:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.gpbeta.com/?p=806#comment-3681</guid>
		<description>.....是覆盖啊..解压到那个文件夹...然后全部选是.. 应该是这样吧- -   而且  黑体的话是有的啊- -</description>
		<content:encoded><![CDATA[<p>&#8230;..是覆盖啊..解压到那个文件夹&#8230;然后全部选是.. 应该是这样吧- &#8211;   而且  黑体的话是有的啊- -</p>
]]></content:encoded>
	</item>
	<item>
		<title>GPBeta 对《Foobar字幕(弹幕)支持插件 &#8211; 弹幕君(DanmaKun)》的评论</title>
		<link>http://www.gpbeta.com/post/develop/foo-sub-support/comment-page-8/#comment-3679</link>
		<dc:creator>GPBeta</dc:creator>
		<pubDate>Sun, 15 Jan 2012 16:20:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.gpbeta.com/?p=806#comment-3679</guid>
		<description>唔?!兼容包也是这样?你确定兼容包里面的文件都覆盖了原程序了么?
还有系统里面有&quot;黑体&quot;这种字体么?
如果不行请+我QQ吧:298068728</description>
		<content:encoded><![CDATA[<p>唔?!兼容包也是这样?你确定兼容包里面的文件都覆盖了原程序了么?<br />
还有系统里面有&#8221;黑体&#8221;这种字体么?<br />
如果不行请+我QQ吧:298068728</p>
]]></content:encoded>
	</item>
	<item>
		<title>灵梦酱~ 对《Foobar字幕(弹幕)支持插件 &#8211; 弹幕君(DanmaKun)》的评论</title>
		<link>http://www.gpbeta.com/post/develop/foo-sub-support/comment-page-8/#comment-3678</link>
		<dc:creator>灵梦酱~</dc:creator>
		<pubDate>Sun, 15 Jan 2012 16:11:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.gpbeta.com/?p=806#comment-3678</guid>
		<description>好吧....已经匹配成功了  可是可是- - 只要到了字幕应该出现的地方他就会崩溃掉- -</description>
		<content:encoded><![CDATA[<p>好吧&#8230;.已经匹配成功了  可是可是- &#8211; 只要到了字幕应该出现的地方他就会崩溃掉- -</p>
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